Thursday, March 15, 2018

The Aozora's Adventure Character Renovation Project list

Oh boy, a list.

If you saw my previous blog post, you probably know by now that I plan to have a couple of my OC's redone at some point. Below is a detailed list on what characters that are or may be part of this project.
  • Masayoshi: I originally created him based on my favorite Scott Pilgrim character, Matthew Patel. And thus, there are a few spots on his design that look as if they were directly copied from Matthew, and so I decided that some aspects could be changed to greatly loosen up the connection. Maybe a different, more clean and trimmed hair style, new pants, and perhaps a new (or different colored) shirt design.
  • Chinatsu: Chinatsu will go to using a new design provided by LinkerLuis, with some tweaks.
  • Girou: Unsure really if his appearance would need a direct change, as he doesn't have much in common with the two lead males of Tengen Toppa Gurren Lagann. Maybe the bandages around his lower chest area could be changed somehow...?
  • Sharkane: While he's not too similar to Sol-Badguy (especially after Sol got redesigned for Xrd), maybe something could happen to his appearance to diverse him up a bit, especially after a particular artwork I received years ago from oroooro on Twitter showed him with a long, red scarf.
  • Nirave: His outfit could be modified to give off less of a DIO feel while maintaining some of that Jojo's Bizarre Adventure feel.
  • Erebos: While the current design is decent, I feel as if it could be overhauled to be more detailed and muscular and represent a far more powerful character while not straying too much towards being an Idaten (from Cho Aniki) copycat.
  • Tracker: Another one I'm not entirely sure needs some kind of revamp or design change, in this case to diverse him from Beat of Jet Set Radio fame or Terry from the F-Zero series.
  • Sawn: I'd like to do some kind of mass overhaul to Sawn to give him an overall more menacing vibe along with finally getting a design made for his "weapon" (his right arm in the form of a massive chainsaw). It'd help with giving good examples of how the other Eleven Weapons would look as well when the time comes to developing them (since they're not really meant to be heroic).
  • Kunz: While I'm satisfied with the current design, it could be redesigned to be a bit more erm.., menacing (but not super-menacing) and bulky. Not to the extent of one of his main inspirations in the form of Big Band from Skullgirls, but definitely larger and sharper in appearance. His weapons would also be redrawn to look less rounded/curved and more like the original sketch provided by Ivore Whitefang.
  • Zacat: Another good design I'm fine with using in it's current state, however the Vash the Stampede elements of his design may be... too obvious? His appearance was also meant to contain some kind of minor nod to Burn Griffiths (from Psychic Force) but it ended up being dropped for the most part in this current design. Not a major candidate for redesigning, but possibly something to consider.
  • Leonore: Again, a pretty solid design, but I'm sure there's something that could be done to make him a less obvious Ardyn clone (including maybe different powers that don't involve dark goopy substances while not being just the obvious "shadow" powers).
  • Blasthor: I dunno why but I'm thinking maybe Blasthor could be a candidate to receive a new design, one that makes him slightly less of a Junkrat/Bakugo clone while still keeping the explosive motif, intense (and insane) personality, and a few elements of his current design. (he also needs a new bomb generator pack attached to the backs of his twin launchers via giant tubes of sorts)
  • Mugi: Mugi is going on this list as he currently looks too much like an Inkling (and his outfit doesn't really suit him as it's a direct clone of Neku Sakuraba's outfit). Something with the same colors but a different, maybe more techy outfit and and redesigned eyes would be a step in the right direction (while also including some example arm transformations)
  • Demija: The design I received needs some visual tweaks to make it more unique compared to DJ Sona, such as her hair. Might also get a name change and some extra inspiration to take design cues from to mix it up even further.
  • Codra: His appearance (as much as I like it so far) needs much more detail, including a bigger afro and a proper weapon that looks more like a gauntlet.
Furthermore, disregarding Arc 5 characters, the following characters need their designs conceptualized and/or completed as well, with some being higher-priority than others:
(for the sake of interest, I put what series/game the character's design would take inspiration from mostly in parentheses, if they have any)

Wednesday, January 31, 2018

Mass Character Revamping Project due sometime in the future

Lately I've been getting feedback regarding some of the designs in the series, and to make a long story short there has been some criticism regarding some of the characters being too close to their inspirations visually.

So I decided that at some point once the Aozora's Adventure series starts becoming something truly serious and not just for fun, a number of my creations will be brought back into the drawing or planning board to make them more diverse from their inspirations while still keeping some of the spirit of the character(s) they take inspiration from. The redesigns will likely not happen until I'm able to make games/comics starring the characters (and thus, they will be redesigned when their debut happens), but if it happens sooner then later, then so be it.

This project will be geared towards characters that debuted in Arc 2 and later, with specific targets including the likes of Masayoshi, Sharkane, Nirave, Rodrigo, (maybe) Chouko, Tracker, Mugi, Vauxen, and others that for one reason or another look very close to what they were inspired from. The redesigns will range from small alterations to full-on overhauls. In related terms, all future characters that I inquire for will be built with this rule in mind to make sure they don't eventually have to be edited as well. Plus, any commissioned arts that I receive from this point on featuring these existing characters will include some kind of retool or redesign, whichever ones happen to exist by the time Aozora's Adventure goes serious will replace or be assimilated into the existing designs. Once I get a finalized design, the ShoutWiki (not the Wikia), along with any "appearance" sections will be updated accordingly.

At the moment there is no grand list for what characters will get minor edits, major edits, or a full-on overhaul besides the examples listed above, though do expect a grand majority of the characters with established designs to receive some kind of visual change. Characters with weapons will end up keeping those weapons. To prevent possible situations like these from appearing, when the project launches the "Trivia" sections from each page will be axed completely.

Friday, January 19, 2018

Shin Aozora's Adventure: The Reboot that Never Happened

Over the past few years, there's a number of content in my series that winds up getting scrapped one reason or another, either due to loss of interest or after some extra thinking, realizing the plot wouldn't have worked so well in the first place.

One of these is Shin Aozora's Adventure, an attempt at another sub-series in the Aozora universe much in the style of Oriental and Darkness. The concept for such was triggered on January 12th of last year, right off the excitement and thrill of the big Nintendo Switch announcement that happened on that day and the reveal of ARMS, which I understandably was excited for. It even got me out of retirement for a brief moment so I could draw this:

This here would've been one of Aozora's many forms that he could transform into and fight with, along with a wide number of other powers. This particular form would've debuted in Shin Aozora, but my loss in furthering Shin Aozora's development along with a desire of avoiding "cameo powers" due to their complexity, minus Guts Aozora (which is based of Gear 4th from One Piece), whom I'm going to tweak to be as far removed from it's inspiration as much as possible. (also a hint, Guts Aozora may be who I draw next as I still have some progress of him form last year)

Without further ado, Shin Aozora. The plot would've been a cross between the infamous Super Mario Bros. film and the less controversial but still average Sonic the Hedgehog OVA. Unlike the original Aozora, the plot of Shin Aozora would be far more advanced and detailed, giving a reason as to how Aozora and co can use the various Power-Ups to transform (along with an origin story on Power Ups themselves). Most of it revolves around the existence of "Colored Energy" which would've been inspired by the concept of Lums in Rayman's lore (as described in Rayman 2/Revolution/DS/3D). The colors of energy directly mimicked what they did in the Rayman series: Red represents health, Blue is life, Silver grants powers. In the case of Shin Aozora, Silver grants the user the ability to use the Power Ups to begin with.

The world would be divided into three layers. "The Aboveworld", aka "The Land of the Sky", the "Surface World", and "The Underworld". If you've seen either the Mario and/or Sonic movies, you should have an idea on how each of the three layers would look on a grander scale.

As for Powerups, their described lore is that they were the reincarnated souls of heroes who were sealed into glass capsules by the world's gods after proving their worth to the world over the years. Because of this, Shin Aozora would have some religious themes strewn about, with the gods watching over the heroes and sealing their powers within the glass orbs when they finally pass. They later split and scatter the orbs across the globe in the hopes that somebody with Silver Energy would be able to use them for greater good.

In this universe, the major focus would be on Aozora, Satoru, Zik, and a fourth female character known as Brenda a badass no-nonsense fighter that mostly serves as a foil to the trio of boys. They all live on the Aboveworld, in a large beachside house made out of various abandoned transportation vehicles, much like Sonic's house in the Sonic OVA. The four, for unknown reasons, found and absorbed Silver Energy during their youth, giving them the ability to use Power-Ups. Due to the rarity of a Silver Energy user and Silver Energy (along with Silver Energy users) being highly sought after for potential wealth, strength, and fame, the four main characters were forced to stay in the Aboveworld where the amount of risk into getting captured or killed would be far lower than on the Surface or Underworld. As with the Sonic OVA, the Aboveworld is run by it's own president with a daughter, though unlike the Sonic OVA, both characters would actively play huge roles in the story and even would have moments of badassery themselves.

As for the other two worlds, The Surface World is much the same as regular Aozora's universe, with themes of urban science and urban fantasy mixing together. The Underworld, on the other hand, is a much different story. It's only location is a city that mimics Dinohattan from the Super Mario Bros. film, filled with humans that evolved from reptilian creatures instead of primates. Unlike the Mario movie, the residents are more reptilian like, with some residents having different degrees of human to reptilian. The more reptilian residents have different eyes, abnormal skin colors and ears, spikes on their skin, sharp teeth, and extendable tongues. This city would be run by a corrupt president, who would become one of the main antagonists of the story.

The true villain of the story would be a superpowered mastermind who seeks out a lone piece of Silver Energy to power himself up even further and turn himself into a super being, and he, in secret, targets Aozora and his crew as they run off to stop him on behalf of the Aboveworld's president.

With that said, there's not much else I can say about this project. I simply lost interest and the project didn't seem to go anywhere, along with how much it copied from other sources. Additionally, all the work that was (and is) still left to do in vanilla Aozora also strayed me away from Shin Aozora. Will Shin Aozora ever be reincarnated? Maybe, but don't hold your breath and count on it.

Tuesday, October 24, 2017

Rock Aozora World 4 character ideas.

Oh yeah, you saw this coming.
While I still don't plan on officially starting on full development of Arc 5's roster just yet, I figured I'd spare some details on concepts for a proposed finale to a hypothetical handheld Rock Aozora lineup of stories (similar to what Mega Man V/Rockman World 5 was to the Mega Man Game Boy games).

This would be Rock Aozora World 4, in which Aozora travels to southeastern Europe to fight eight "Masters" named after and loosely based on various greek and roman legends and mythologies. So far, only four of them have been decided on.

Since these characters have their backstories traced back to being living legends of sorts (and some perhaps being several hundred years old), I would go for a more mythological and magical approach to these characters than the high-tech urban fantasy one that you see most of my characters in. Sufficient to say that these particular characters won't lift all the characteristics of the myth, and they'd receive my typical spin on character creation.

With that said, here's the four I currently have:


  • Chiron: A dorky blonde bishonen centaur with moderately well-toned muscles. He wears a gauntlet of sorts with a special archer's bow mounted on it and has a supply of light-infused arrows which leave a consistent beam of semi-solid light in it's path when fired. The arrows travel really fast and can bounce off walls, and the beam of light left by the arrows remains for about a second, possibly doing more damage. Chiron also wears specially-crafted horses' shoes which are filled with magic, allowing Chiron to make very high leaps into mid air and perform powerful kicks. Inspiration-wise I see him with having a light touch of Sin Kiske from Guilty Gear, but a bit older-looking and not as childlike or prone to silly animations/expressions.
  • Hercules: A big, well-developed muscular powerhouse with long and messy (but perhaps not super long) red-brown hair standing at an impressive eight feet tall, wearing primitive but still modern and decently detailed clothing including a scarf of sorts, metal gauntlets and boots, a custom-made loincloth that covers both the front and back (though he also wears bulky pants of sorts underneath which, along with the loincloths, are attached onto a large belt worn around the waist). Hercules at his heart is a brawler who enjoys every aspect of a good fight and proudly displays the scars he received form years and years of combat. Because of his status as a legend, he is quite popular with the people that inhabit his homeland, women especially. His claim to fame is being the wielder of one of the world's biggest swords; a steampunk-themed engine blade with cogs and gears across the base that allow Hercules to lift it and slam it down. I initially based Hercules off of the Titan boss/summon from the game Granblue Fantasy, though not as big and with less of an over-exagerated body/hair/scarf/sword size. I may want to try some other visual tweaks to make him more unique as well.
-WIP, more to come later-

Thursday, August 31, 2017

Aozora Wiki: The Move

For all you longtime followers, you should all be aware of the series' official Wiki that has been ripe with information regarding my series since 2011. However, it is hosted on Wikia, which makes it difficult to browse with the site's over-reliance on advertisements and pop-ups.

The simplest solution is to use an ad-blocker, with u-Block being my preferred choice (should be available on every modern day browser). However, it'd be better to use the Wiki with less or no advertising without having to rely on add blockers at all.

Sadly, Wikia loves to feast on ad revenue (I pray I word that right) and I cannot remove them myself, so the only solution would be to relocate the Wiki to a while new site entirely.

Thus, I present to you all a new home for the series' information:


I will be steadily working to port over everything from the Wikia wiki to this new location, including uploading every single image (dear god help me) and converting every single template to work in ShoutWiki's radically different and less... user-friendly interference. All the character pages will also sport new "Personality" sections to go along with Appearance, Background, and Powers and Abilities, as you can see on Aozora's prototype article.

However I need to confess, I absolutely suck at making inboxes and navbox templates for use in articles, so I'll be willing to enlist outside help to make fancy infoboxes for both series and game concept pages perhaps independent from Wikia's own design. I also require figuring out how to make the navbox templates that show a full casting of characters function properly (as well as give them a fancy new color) without breaking the sidebar and sinking the bottom header of info into the ground.

I'll also be considering doing some artwork, including a new logo and background for the Shout Wiki, once I can get everything organized and figured out. Until then I'll gradually port some character pages over (missing

Monday, April 24, 2017

Aozora's Adventure Roboforce U.S.A.: Thinking of More

Well, this was an idea of mine that I had ever since Kirby: Planet Robobot was announced and it eventually drove me to making a concept with Aozora playing around and fighting bosses in a huge mech, potentially giving a focus on improving the mech and giving it slightly more presence, including being able to bring it inbetween levels. It would also serve as the main platformer installment of Arc 4, which otherwise wouldn't have a classic-styled Aozora platformer.

After Planet Robobot released, I called the concept "Roboforce U.S.A" due to the concept finding itself taking place moreso in the USA instead of Japan. Afterwards, I began to think of a starting plot, and decided on "Guy in the Americas steals seven top-secret humanoid battle robots, luring in the makers of those robots who now rest in space to descend to the planet's surface and obey his orders because he has the blueprints, and proceed a hostile takeover on the country. A rescue team from California who had dealt with this man in the past begin to search around the globe for possible new recruits, and during their search in Japan, they find Aozora and recruit him without question after he gets into a confrontation with one of the seven battle mechs that was leading an invasion there and holds them off-finding a large mini-mech armor of his own in the process that can use Power-Ups."

Part of the plot's characters pay homage to Metal Wolf Chaos (cause battle mechs in the USA) with the "guy" mentioned above being a stand-in for Vice President Richard Hawk- including similar attitude, cockiness, and using a mech armor of his own. The other half of it is based on Azure Striker Gunvolt, with the seven battle robots the villain releases to the world being done in the same style of the Seven Swordsmen and the Seven Grimoires that occupied the two Gunvolt games. They also would play homage to Super Bomberman 2, Super Bomberman 3, and Super Bomberman R, each battle robot having their own giant mecha they can fuse with in one final effort to stop Aozora at the end of each Zone.

There would be a robot for each of the seven colors of the rainbow: Red, Orange, Yellow, Green, Blue, Indigo (instead of Pink), and Violet. Red would serve as the (secretive) leader of the robots and would be the first and last of the robots that Aozora faces (outside of the boss rush), having two mechs encountered in Worlds/Zones 1 and 7 respectively. Red meanwhile also gets a crazy "awakened" form when he is rematched later on. Blue is the second-in-command and is faced in World/Zone 7 before the eventual rematch against Red. The other colors are faced in the second through sixth worlds in reverse order (Violet, Indigo, Green, Yellow, and Orange). As for the main villain, he is faced in World/Zone 8, followed by what may be the total leader of the "robot makers", with a rainbow motif, referring to the robots as "his children".

The names of the seven robots are undecided, though I envision they would all follow a specific theme. (UPDATE: They now have names:)

Red - Wrath - Vauxen
Orange: Glutton - Slourstro
Yellow: Greed - Phasmor
Green: Envy - Morgaous
Blue: Pride - Tarumont
Indigo: Sloth - Roguem
Violet: Lust - Malianta

The man that would unleash them would be named Jonathan.

They would also follow these guidelines to try and make them more unique from the Swordsmen and Grimoires:

*The robots are in their "battle suits" 24/7, versus the Swordsmen and Grimoires that transform from casual wear into their battle suits. (Sorry if I get the terminology wrong)
*Their anatomical structures are slightly less humanoid, while still sporting human-like designs.
*Their faces use artificial human skin, except for Orange and Yellow.
*Their eyes would retain the colored eyes on black sclera look, the explanation being that they're LED lights that slide around the robot's eye socket.
*Their voices are somewhat broken, robotic, and distorted from years of inactivity (though that can't really be shown in art, heh) They can also be deactivated and reactivated by whoever has control over them.

All the robots would be offshoots (design-wise) of their respectively-colored Azure Striker Gunvolt swordsman (i.e. Red/Vauxen = Viper) though Blue/Tarumont would be an offshoot of Tenjian form the second Gunvolt (leaving Indigo/Roguem to be based on the first game's Blue: Merak)

Otherwise, that's pretty much all I got for this idea. Dunno when i'll go around to working on it more.

Wednesday, April 19, 2017

Rock-Aozora 5

Because nobody wanted yet another Mega Man fangame concept that'll never get made, Rock-Aozora 5 ideas started erupting into my head.

Here's who and what you can expect for the eight Masters this time around:

Tuesday, March 14, 2017

Aozora 64 2 Concept: The Eleven Weapons

You may remember a post I made from last year about villain group concepts that have not yet materialized much in the Aozora's Adventure series as of yet. These include Aozora's Adventure RPG, Aozora's Adventure 3D World, Aozora's Adventure 64 2, and Aozora's Adventure RPG 2.

The focus of this post will be on Aozora 64 2, as I have improved plans on how to approach it's roster of villains.


First, there's the normal group of villains- the main antagonists, who are led by the Seymor Guado expy (now known as Chronos) and consists of himself and five of his most loyal followers. Then comes the secondary villain squad, named the "Eleven Weapons" which are another group of eleven villains that support the Seymor Guado expy. Some of these may possibly survive into Aozora's Adventure RPG 2 where they join Leonore's army.


The Eleven Weapons are artificial human beings that were fused with mechanical parts and a particular weapon type, turning them into a living, breathing tool of destruction.


The Eleven Weapons are mostly intended to be a homage to the Organization XIII from the Kingdom Hearts series- each member has a unique (though still malevolent and destructive) personality, their own exotic hairdo, and each wields their own weapon type. One wields swords, another uses knives, another uses drills, another uses a rifle... etc. Their appearances would be loosely based on and styled after the weapon type they're equipped and associated with.


The current roster of the Eleven Weapons would include the following:

  1. Excalo The Sword
  2. Reaper The Scythe
  3. Spearn The Spear
  4. Snipe The Sniper
  5. Hammero The Hammer
  6. Barroar The Shield
  7. Missul The Missile (♀)
  8. Chai The Chaingun
  9. Sawn The (Buzz)Saw
  10. Lagai The Drill (♀)
  11. Clashem The Knife
Sawn would play an overall role similar to Axel

I imagine their names would be somewhat exotic/unusual, though they'd definitely follow some kind of theme or pattern similar to the Organization XIII's usage of the letter "X" in each name.

Unlike the Witches, the Eleven Weapons only have one form each, though when initiating battle the Eleven Weapons are capable of altering their bodies in parts of their body to prepare for combat. When defeated, they self-destruct, leaving behind a fragment of themselves that functions as a standard weapon. If brought into a special chamber located in their base of operations, the weapon can be scanned into a machine and converted back into the fallen Eleven Weapons member, reincarnating them good as new.


I may also give all the Eleven Weapons a shared piece of gear styled after the Organization XIII's robes and hoodies, which all cover their bodies save for their feet and the bottom of their face (though to prevent them from being a total knockoff, it may be designed differently from XIII's robes- maybe it would be sleeveless or short-sleeved robes (so they can use their weapons while in their outfits to launch surprise attacks) with some kind of grey pattern along the bottom of the robes that's different for each of the Eleven Weapons.).


That's all I pretty much have for now. If I make any other advancements I'll be sure to add them.


(And no, these are not designed to be any similar to WARMEN/WARWOMEN)

Monday, October 24, 2016

Arc 4 Alpha Version

I've been thinking for a bit and I'm feeling like I should build up a preview for Arc 4 and some of the characters that would be featured within it. All of these would first primarily feature in Rock-Aozora 4, being the eight "Masters" of the game.

Prepare for more unoriginal concepts and mashups...

Blaster Man (Blasthor)
Based on:
Katsuki Bakugou (My Hero Academia)
Junkrat (Overwatch)

Signature Colors: Pale Yellow (with some other colors)

This dude would be one huge nod to Katsuki Bakugou, being a trigger happy nut with a bit of a malevolent (but still controlled) personality. Instead of wearing grenade-shaped gauntlets, he dual-wields two huge cylinder-shaped grenade launchers held with his arms bent in a semi- curling position, grappling onto the handles of each launcher. Each launcher has a handlebar that when pressed, launches a black and yellow bomb that explodes, followed by launching four smaller bombs that scatter around in different directions. On Blaster Man's back is a large machine that prepares and readies Blaster Man's bombs for fire, sending new bombs to the two launchers so they can be launched.

His hobby is traveling to old, abandoned locations and self-demolishing everything, not caring what the authorities think afterwards.

Computer Man (Mugi)
Based on:
Inkling♂ (in the Hero Suit) (Splatoon)
Cyandic (Hostility Ultimate Force)
Ren (DRAMAtical Murder)
Neku Sakuraba (The World Ends with You)

Signature Colors: Dark Blue, Light Cruelean, Light Grey

A teenage Korean hologram that was "born prematurely" due to him accidentally destroying the computer he was being created from while it was still downloading data into his body (due to underestimating his own power). This accident resulted in Computer Man being incomplete- He is unable to show or feel certain emotions and lacks a mouth to communicate with (though dialogue boxes within the games display Korean and Japanese emoticons which gives a hint on how Computer Man feels). The bulky headset he wears serves to keep his ability to function in the outside world properly in check- otherwise he will slowly deter into madness and crumble apart.

He has the ability to dismantle his arms at will into a strange blue energy and reform them into a variety of exotic firearms that use solid plasma as ammunition (preferring a high-performance machine gun), with the hand/arm still intact to pull the weapon's trigger once it is fully formed. If Computer Man requires lots of power for a certain weapon or tires himself out, his head will begin to radiate blue smoke.

Draco Man (Yasei)
Based on:
Haohmaru (Samurai Showdown)
Hanzo (Overwatch)
Kabuki Danjirou (Tengai Makyo/Far East of Eden)

Signature Colors: Red, Moderate Charteuse, Dark Indigo



A man born into a mixture of English and Japanese culture, Draco Man is a semi-muscular figure with an outfit stylized after both an English knight and a Japanese samurai (taking mostly after the later). He wields the Draco Saber, a sword with a hybridized design that takes after a knight’s blade and a katana.



Draco Man is infused with a type of green-colored draconic energy passed down through his bloodline, which grants the sword extreme power. When energy is focused into the sword, Draco Man can swing the sword to launch green razor-sharp blades, striking ranged targets. If charged, Draco Man can launch a disembodied dragon’s head from the sword to deal big damage.

Force Man (Physo)
Based on:
Crow (Crow)
Lelouch vi Britannia (Code Geass)
Taruruuto-Kun (Magical Taruruuto-Kun)

Signature Colors: Neon Magenta, Indigo


A mysterious being who has his eyes closed almost constantly, speaks softly, and wears a giant triangle-shaped pilot's cap with giant goggles. Force Man harnesses arcane powers that are limited by his eyes remaining shut- only opening them when provoked to attack with waves of psychic, revealing a strange marking on each eye. Aside form sporting all the skills common with psychics (including levitation, teleporting, and mind-reading, control and manipulation), Force Man can solidify psychic beams form his mind, colored indigo and magenta, that travel in a grid-based pattern. Charging up, Force Man can release many beams at once like a shotgun.


Force Man takes up a hobby of fortune telling, using his extreme powers to make people's fortunes, both good and bad, come true. He also crafts mystic and odd tools with his powers, primarily for his sole use.


Glamour Woman (Daiyama)

Signature Colors: Bright Violet, Peach


Unfortunately the least developed of the batch. Glamour Woman is an athletic, stuck-up rich lady in her late 20's with an affection for gemstones, wielding a whip and harnessing the power to generate crystals. Her signature attack is developing homing magenta-colored gemstones that spin on a horizontal axis as they float towards targets, shattering upon contact to deal damage. If there is no target, the spinning gemstones orbit around Glamour Woman until something is detected.

Hive Woman (Jamji)
Based on:
Mashiro Kuna and Orihime Inoue (Bleach)
Commander Yammark (Mega Man X6)
Gum (Jet Set Radio)

Morph Man (Mr. Morph)
Based on:
Mikey Mazzagatti (Elaticator)
Vectorman (Vectorman)

Signature Colors: Lime Green, Turqouise


A robot composed of a human head with short though somewhat wild brown hair, goggles, and numerous yellow-green spheres assembled in the shape of a muscular humanoid (with dark green hands and feet). Developed in California, he was created to help ward off threats across the state, but began traveling to other states and countries to boost his recognition. His attempts at being a "radical, hip, and cool dude" have not sat well with many, though he does have a set of dedicated followers despite his ego.


True to his (currently tempoary) name, Morph Man can reconfigure and reshape the spheres he is built from as they are made of a magnetic, solidified liquid to morph either a part of or his whole body into almost any object that is roughly his size or smaller, including forms capable of firing projectiles, exploding, or boosting Morph Man's movement. Some of the things he can morph his body into include arm cannons, motor-powered wheels attached to the sides of his feet, spiked maces for hands, a bouncy rubber ball, a rolling sphere covered in needles, spring-powered legs, and a massive fist to deliver megaton-haymakers to anything that is cleanly hit. Morph Man can make all but his core sphere (the one that serves as his chest) detach or disappear; as long as the core remains it can replenish any missing spheres and return Morph Man to his standard form. Morph Man's hair is also capable of growing, changing and solidifying into different shapes.

Paradox Men (Temp and Espa)

Signature Colors:

Paradox Man A: Dark Grey, Brown
Paradox Man B: Peach, White

A pair of time-traveling and time-bending acrobatics from France in steampunk-themed attire (one themed after the colors black and pale brown, the other white and peach). Hailing from the near future, they traveled across many different time periods before settling in on the timeline the series takes place in. The pair is rarely trustworthy and are quite the troublemakers, but they are watched upon by their mother, Mime Woman, the co-leader of the show the Paradox Men perform in.


The Paradox Men can freeze and distort time and space around them to inflict damage on enemies. They can also use their powers to move at blistering speeds; faster or slower than they appear to walk. Another of their powers involves the sudden appearance of solid objects to disrupt attackers.


I'll get to finishing these up later.

Tuesday, October 11, 2016

The Lost Villain Groups

Yeah, I do have way too many game ideas for Aozora's Adventure, four of which (outside the Oriental and Darkness sub-series) don't have any defined villainous groups like the main trilogy of Mario-style platformers (plus Gaiden), the first Aozora 64, and the three Mega Man-style games.

The four games are Aozora RPG, Aozora's Adventure 3D World, Aozora's Adventure 64 2, and Aozora's Adventure RPG 2.

Unlike the 2D Mario and Mega man styled platformers, these four games have not really been high priority for long enough to make me decide on the team of villains Aozora and/or his current allies would face. And unlike the higher-represented antagonists from the aforementioned platformers, these antagonists would have little to no possible representation in spinoffs.

RPG's series of villains is undeveloped- It would have a main villain that's unique to it (with Joker becoming a secondary antagonist) along with several other villains. A few of them would pay very light homage to villains from both Super Mario RPG and Mario & Luigi: Superstar Saga.

3D World's league of villains would all serve Robo-Aozora and would contain eight key members and at least sixteen (maybe seventeen) lesser members.

Aozora's Adventure 64 2 is probably the most thought-of the villain groups, being a loose tribute to the antagonists of Final Fantasy X (the leader having a hairstyle and head/face shape similar to Seymor Guado) and the Organization XIII form Kingdom Hearts. As Aozora travels through the timelines/alternate realities in the game (Near-Desolate World, Future At War, Joker's Nightmare, Kurayami's Nightmare, and a fifth as of yet named alternate timeline led by the Seymor expy, where he One Wing Angels and becomes a multi-phase final boss in the end). There would be a total of twelve members including the Seymor expy, seven of them being found in the two Nightmare timelines, two in the unnamed fifth period, and the last three (including the Expy himself) in the endgame stages.

Aozora's Adventure RPG 2- being the most recent, is at square 0. No idea of what kind of villains would appear have been thought of as of yet.

As of now I don't really plan to get these groups designed yet (except maybe the Aozora 64 2) since as stated elsewhere I can't kick these projects off just yet.