Wednesday, August 29, 2018

One other plot idea: Aozora's Adventure Gold

Before I begin, I highly suggest reading my previous post first.

All done? Good, since this post may be a bit more understandable if you have. Even then it's still readable if you didn't. Anyways let's begin.

This was a concept I've had on my mind for some time now, which would be for an Aozora "game" unlike any of the others. It wouldn't be a video game, but instead two different forms of media involving steel balls: Pinball in the U.S. and other regions, and Pachinko in Japan. That idea is titled: Aozora's Adventure Gold.

Now what would a plot like this involve? Well, it's pretty vague at the moment detail-wise, but the basic premise would be as follows:

Sometime after the events of Aozora's Adventure Roboforce U.S.A., Las Vegas is in the mist of recovering from an encounter with mecha enthusiast Jonathan making a sudden and unwanted appearance (and Aozora rushing in with some Roboforce armor to put a stop to him before he can cause any damage), Aozora returns to Las Vegas to experience it in full for himself after being too busy to enjoy it during his first visit. And time time, he flies in with one of the more... forgotten characters in the series, Keanu, who only had a big role in Rock-Aozora as one of the eight "Masters" before disappearing for some time. Now, he's getting a big shot as a secondary lead alongside Aozora, considering Keanu would be heavily associated with adult entertainment (casinos primarily), making the setting perfect for him. Ontop of that, Aozora wears a new, fancy black outfit with yellow details and a mega-sized belt, referred to as "Gold Aozora". (I dunno what kind of visual upgrade to give Keanu, though, since he already wears all black)

There is one small thing going on behind the scenes, however. A mischievous crime lord named Sir Gold (Real name: Gorson) is planning a mass robbery on the city, dressing up in casual clothes to go undercover and investigate the buildings and casinos that draw in the highest income, sending in his four lackeys to distract security and leave them weakened and wide open to attack, all of whom are based on and/or have powers related to casino themes and tropes. Aozora and Keanu eventually catch onto what's going on in the shadows, as they start to notice suspicious-looking characters roaming the streets and entering the various buildings. Soon, they (in an order the player would choose) fight Aozora and Keanu, eventually leading to the two boys dueling Sir Gold and his golden gauntlets. Along the way, they receive assistance from a fancy lady wearing a black suit with a golden fur coat and insect-themed sunglasses named Brianna, who initially poses as one of Sir Gold's lackeys before she reveals herself as a secret agent to Aozora and Keanu and soon joins them.

As mentioned above, this concept would exist as a pinball table and a pachinko machine in their respective regions of relevance, with the former playing like a physical pinball table and the latter a typical modern day pachinko machine (complete with the loud volume and lots of flashing lights and maybe a moving part or two). The pinball version would feature an elaborate but not super complex ruleset with various goals to complete (completing various side missions and fighting the four bosses by hitting targets to inflict damage) and fighting Sir Gold in the game's main wizard mode to reap huge jackpots. The pachinko version follows the same rules of a generic pachinko machine, launching metal balls into a machine and hoping they trigger different gates targets to roll slot machines and advance the plot while also scoring more balls. Ontop of the lever used to launch the balls, there is a single action button used for accessing and conquering certain story sequences and events, successful play would reap even more balls through making selections, making fast taps, or timing presses perfectly while balls continue to be launched into the machine. If no balls are inserted into the machine for some time or the button presses end, the game's story resets and returns to an attract mode.

The pinball version would also contain a feature unique to pins, a "home" version that changes the game to replicate the feel and length of a video game, increasing the number of Balls per credit to 5 (with stackable extra balls) and adding in a continue feature, along with the ability to save games in one of three slots before launching the ball (these saves are then deleted when used). Otherwise, it plays identical to the "public" version. The pachinko version would have no such feature, since Pachinko machines as a whole are never intended to be played at home.

The members of Sir Gold's crew would include Chipalore, a woman themed after poker chips, Dandersto, a man themed after money, B-Jakky, another man themed after playing cards, and Madatai, a lady themed after wine.

And that's pretty much where the idea stands today.

Friday, August 17, 2018

Aozora's Adventure: The Plots So Far

Since the Wiki is pretty out of date (the old Wikia/Fandom one, not the ShoutWiki one which completely omits these longer-scale stories altogether for the time being), I decided to make one large comprehensive list of the stories (or well, game concepts) that the series currently has as of August 2018.

Most of them are some you may be familiar with if you ever saw the Wikia wiki, but a few of them have been altered since the last couple of years to reflect changes that I had made in the background to them. Plus, for your convince, I made the plot summaries as brief as possible. If you happen to recognize any new characters that aren't on the ShoutWiki (and there are a couple), I'll go into detail of them next time.

Arc 1
Aozora’s Adventure - Aozora notices a sudden increase in the crime rate in his hometown via local news channels, investigates, meets the A.C.E.S. and chases them across Japan to Joker’s Castle.

Aozora’s Adventure 64 - Aozora discovers a large island somewhere off the coast of Japan and arrives there via a cruise ship. It is later attacked by the Witches, and Aozora sets of to stop them.

Aozora’s Adventure RPG - Deciding to take a brake form Japan, the now 18-year-old Aozora takes a trip with Satoru to Paris… only to be swept on another adventure thanks to rookie pirate Gill.

Rock-Aozora - Joker manipulates a group of experienced fighters from behind the scenes into waging a war against each other, causing their respective stomping grounds to be overrun by monsters. Armed with the Aozora Buster, Aozora sets out to stop the monsters, only to be mistaken as a hinderance by the other fighters.

Arc 2
—Main series—
Aozora’s Adventure II - Fayato invades Japan, later revealed that he was blackmailed by Joker into doing so, leading to Aozora, now 19, and both old and new friends setting off to stop the invasion. The bosses they meet are once again the result of behind the scenes manipulation by Joker, mainly using money to bribe them or the threat of destroying their homelands.

Rock-Aozora 2 - Joker returns to once again manipulate the eight bosses from Aozora II and turn everyone against one another in the shadows, forcing Aozora to return to some familiar settings and sort out the problem.

Aozora’s Adventure Gaiden - Aozora overhears that trouble is brewing in north-eastern Africa and travels there by plane with Taku, believing Joker is there. The plane is attacked and taken out mid-flight by Erebos, the leader of the invasion, and crash-lands in the desert. While Taku tries to fix the plane (including getting the help of locals), Aozora runs off to find parts and battle Erebos and his forces. The bosses are the result of Aozora unintentionally invading their residences and Erebos turning them against Aozora.

Aozora’s Adventure World - Robo-Aozora crashes Aozora’s 20th birthday party, leading to him and eventually, the Jetters, setting off on an adventure together. Along the way, Aozora helps out a selection of civilized non-hostile monsters in their home towns, accumulating in Aozora and the Jetters building and later combining into a large mech to duel Robo-Aozora’s own giant mech.

—Side series—
Bachi Bachi - Bachi is sent on a mission to destroy an empire invading a small but varied island filled with different climates, with his companion Gunthor assisting in the battle. In the mist of it all, they encounter Rizer, a cyborg sent with a  mission of defeating Bachi.

Arc 3
—Main series—
Aozora’s Adventure III - The now 21-year-old Aozora’s new best friend, Jigoku, is captured by the Roast Gang, leading to Aozora traveling all over the world with his friends in search for him, running into the Roast Elites along the way. After fighting their leader, Vasuman, Aozora discovers Jigoku is the commander of the Roast Gang and the two fight. In the middle of the battle, they are stopped by the Roast Gang’s rival, the Frost Gang, who capture Jigoku along with the entirety of the Roast Gang’s castle. Aozora, under the Roast Gang’s guidance, stops the Frost Elites and boards the Frost Gang’s airships to defeat Aberthol, their leader- eventually revealing Joker to be behind the Frost Gang’s sudden attack. In the mist of all this, Aozora and co. are harassed by a girl named Chouko.

Rock-Aozora 3 - Jigoku returns from what everyone thought was his defeat, and stages a war against Aozora with Chouko and Hiromori by his side, and six other bosses out to get him. Aozora retaliates once more with the Aozora Buster, eventually discovering this may not go as easily as he had thought.

Aozora’s Adventure 64 2 - An overlord named Chronos and his servant Miseress comes out from nowhere with the goal of resurrecting Kurayami after her defeat years ago, prompting Aozora to chase him in an attempt to thwart his schemes. During the quest, Aozora winds up venturing through different alternate realities each corrupted by Joker, Kurayami, and finally Chronos himself, while dealing with the Eleven Weapons sent out to destroy him.

Aozora’s Adventure RPG 2 - Aozora, now 22, decides to take another vacation out to Europe, this time landing in Germany. There, he meets a young “fan” of his named Stefan, and what starts as a simple meetup turns into another adventure as monsters are once again unleashed across northeastern Europe and Russia thanks to a dark sorcerer named Leonore, forcing the rather uncomfortable Aozora and his “biggest fan” to team up.

—Side Series—
Keisha’s Quest - During the events of Aozora III, Keisha ends up in an adventure of her own through the tropics, joined by her friend Sakaki as they battle an “modern empress” and her all-ladies team of underlings.

Arc 4
—Main series—
Rock-Aozora 4 - Two years have passed and a new, futuristic city is opening on southwestern Japan and a rich girl named Tsaressa is leading the grand opening of the city. Ten lucky winners were then selected for first-class access into the city, including Aozora and Jigoku, under the condition that they enter into a ten-man fighting tournament across the nation to prove who really deserves entry, turning the eight winners except Aozora and Jigoku against one another. The two heroes settle their differences and set off with their Busters to resolve the act and uncover the secrets of the giant city. Meanwhile, Joker is eyeing up the city with the eyes of a hawk from his new castle constructed in secret.

Aozora’s Adventure Roboforce U.S.A. - A robotics expert and adventurer named Jonathan uncovers the burial grounds of seven alien robots with access to large mechs and unleashes them across the United States, causing them to run amok. To try and cover up the act, Jonathan tries to phone in and assure the situation is under his control, to the doubt and suspicion of a team known as Roboforce. One of the robots Jonathan released, Vauxen, later decides to pay a visit to Japan, not noticing Aozora on the rooftops of Japan- whom ready to spring into action when his R&Ring is interrupted. Eventually, Aozora travels to battle the other six robots across the US while armed with his own miniature mech, receiving direct guidance from the Roboforce.

—Side Series—
Rizer Unleashed - Rizer, Bachi’s newfound personal rival from years ago, is taking a brake from fighting and enjoying a nice and relaxing life in a junkyard. That is until it’s invaded by hostile junkyard mechs looking to destroy it, causing Rizer to get back into action and fight them off- only to be led into a military group and forced to do operations for them alongside a tech-savy human partner who also fights with a sword.
(Very early concepts, expect this draft to be discarded)

Arc 5
—Main Series—
Rock-Aozora 5 - After hiding in the dark for two years following her defeat, Tsaressa targets New York City as her next stomping grounds- mounting a giant spherical base onto the Empire State Building and sending a trio of malicious cops, the T-Force, to keep the city’s residents and real police force at bay. Aozora, now 23, hears the news and flies down to NYC with Jigoku and their Busters in tow, only to be suddenly joined by a western girl named Patrica who also heard the news and wanted to check out all the fuss going on. This time, the bosses are driven by the stress of seeing their hometown attacked, assuming Aozora/Jigoku/Patrica are the ones responsible.

Aozora’s Adventure Fever - With Tsaressa removed from power, New York City is at piece again, having their annual musical events where the city is turned into a bright neon music show, with Demija at the helm. She invites Aozora and his friends over to take part in and enjoy the live musical performances, eventually doing battle with the mysterious “Dark Boomboxer” Dotai and his army of musical goons and ultimately climaxing in a massive musical showdown against Joker. 

Aozora and the Gates of Illusion - A red-clad magician girl named Brenda is bringing her show across Japan, and she’s invited Aozora, Satoru, and Zik as special quests. However, a mishap backstage causes her to disappear into a strange portal, forcing Aozora and his two buddies to jump in after her. Now stuck in a fantasy world, the four must work together to defeat the various attacking forces within and return home.

Aozora G - The 24-year-old Aozora discovers a strange artifact while out on a stroll that takes him too deep into forbidden territory, resulting in him being teleported to another, far-off planet. Inside, he meets Champ, a quiet and emotionless pilot with gravity powers who was separated from his family when he was brought to the planet in the same way as Aozora, and is looking for a way back to his home planet. Aozora accompanies him, setting off on a new adventure to not only get back to his world, but also fight off the monsters inhabiting this strange planet.

—Side Series—
MorphWorld - In the tropical, superhero-filled land of California, shapeshifters Mr. Morph and his sidekick Sideform are relaxing at the beach until trouble erupts and various monsters are suddenly attacking portions of the state. Allying up with the sweet candy-themed shapeshifter Candeline and the hard rock-themed shapeshifter Rockstor, the four travel across the west coast to rid the various monsters and opposing morphers invading the country, recruiting other friendly shapeshifters to help in the battle.

The Eleven Weapons - The Eleven Weapons have been out of commission for quite some time, spending years together in a large, almost run down mechanical castle. Wanting to find something to do, Sawn ventures outside his usual stomping grounds to go keep himself occupied and beat up on some junk, discovering when he returns that his “home” was nearly destroyed by a sudden attack on the fortress by mysterious machines with advanced life forces, only stopped by the remaining 10 weapons forced into action for the first time in years. Excalo, the leader, declares that their time of lounging around is finally over, and the eleven set of on various missions to rid the mysterious machines fro existence and reconstruct their castle. 

Arc 6
—Main Series—
Rock-Aozora 6 - An extraterrestrial meteorite crashes into a tropical island, sending the world into a fury as knowledge and news reports of the mysterious meteor catches the eyes of Aozora, Jigoku, Patrica, and the galactic explorer from outer space whom calls himself Deyuaru. They, along with the eight bosses, race across the globe to reach the island and investigate the meteor at different times of the day, causing them to wonder what the meteorite could possibly contain. Joker, in his newest castle, uses this to his advantage, once again putting his blackmailing and corruption skills to use and making the eight bosses obsess over the meteorite to the point where they actively fight over ownership of it, inviting the four heroes to go on a world tour to stop them form causing potential further harm to themselves and the lands they come from, meeting some… new faces along the way.

Wednesday, August 15, 2018

New header/logo

After eight years of activity, this seldom-used blog finally has a new logo to replace that boring old one that I've been using since the blog was made. Since it's so big, I attached the full size version below for your viewing pleasure.


I honestly should be using this blog more often to share general character ideas and other concepts for those few that have interest in the stuff I dump out of my mind without knowing what I do with them. Who knows, it may make me more willing to make art and dive back into traditional if there's even the smallest amount of feedback.