Wednesday, August 29, 2018

One other plot idea: Aozora's Adventure Gold

Before I begin, I highly suggest reading my previous post first.

All done? Good, since this post may be a bit more understandable if you have. Even then it's still readable if you didn't. Anyways let's begin.

This was a concept I've had on my mind for some time now, which would be for an Aozora "game" unlike any of the others. It wouldn't be a video game, but instead two different forms of media involving steel balls: Pinball in the U.S. and other regions, and Pachinko in Japan. That idea is titled: Aozora's Adventure Gold.

Now what would a plot like this involve? Well, it's pretty vague at the moment detail-wise, but the basic premise would be as follows:

Sometime after the events of Aozora's Adventure Roboforce U.S.A., Las Vegas is in the mist of recovering from an encounter with mecha enthusiast Jonathan making a sudden and unwanted appearance (and Aozora rushing in with some Roboforce armor to put a stop to him before he can cause any damage), Aozora returns to Las Vegas to experience it in full for himself after being too busy to enjoy it during his first visit. And time time, he flies in with one of the more... forgotten characters in the series, Keanu, who only had a big role in Rock-Aozora as one of the eight "Masters" before disappearing for some time. Now, he's getting a big shot as a secondary lead alongside Aozora, considering Keanu would be heavily associated with adult entertainment (casinos primarily), making the setting perfect for him. Ontop of that, Aozora wears a new, fancy black outfit with yellow details and a mega-sized belt, referred to as "Gold Aozora". (I dunno what kind of visual upgrade to give Keanu, though, since he already wears all black)

There is one small thing going on behind the scenes, however. A mischievous crime lord named Sir Gold (Real name: Gorson) is planning a mass robbery on the city, dressing up in casual clothes to go undercover and investigate the buildings and casinos that draw in the highest income, sending in his four lackeys to distract security and leave them weakened and wide open to attack, all of whom are based on and/or have powers related to casino themes and tropes. Aozora and Keanu eventually catch onto what's going on in the shadows, as they start to notice suspicious-looking characters roaming the streets and entering the various buildings. Soon, they (in an order the player would choose) fight Aozora and Keanu, eventually leading to the two boys dueling Sir Gold and his golden gauntlets. Along the way, they receive assistance from a fancy lady wearing a black suit with a golden fur coat and insect-themed sunglasses named Brianna, who initially poses as one of Sir Gold's lackeys before she reveals herself as a secret agent to Aozora and Keanu and soon joins them.

As mentioned above, this concept would exist as a pinball table and a pachinko machine in their respective regions of relevance, with the former playing like a physical pinball table and the latter a typical modern day pachinko machine (complete with the loud volume and lots of flashing lights and maybe a moving part or two). The pinball version would feature an elaborate but not super complex ruleset with various goals to complete (completing various side missions and fighting the four bosses by hitting targets to inflict damage) and fighting Sir Gold in the game's main wizard mode to reap huge jackpots. The pachinko version follows the same rules of a generic pachinko machine, launching metal balls into a machine and hoping they trigger different gates targets to roll slot machines and advance the plot while also scoring more balls. Ontop of the lever used to launch the balls, there is a single action button used for accessing and conquering certain story sequences and events, successful play would reap even more balls through making selections, making fast taps, or timing presses perfectly while balls continue to be launched into the machine. If no balls are inserted into the machine for some time or the button presses end, the game's story resets and returns to an attract mode.

The pinball version would also contain a feature unique to pins, a "home" version that changes the game to replicate the feel and length of a video game, increasing the number of Balls per credit to 5 (with stackable extra balls) and adding in a continue feature, along with the ability to save games in one of three slots before launching the ball (these saves are then deleted when used). Otherwise, it plays identical to the "public" version. The pachinko version would have no such feature, since Pachinko machines as a whole are never intended to be played at home.

The members of Sir Gold's crew would include Chipalore, a woman themed after poker chips, Dandersto, a man themed after money, B-Jakky, another man themed after playing cards, and Madatai, a lady themed after wine.

And that's pretty much where the idea stands today.

No comments: