Tuesday, October 24, 2017

Rock Aozora World 4 character ideas.

Oh yeah, you saw this coming.
While I still don't plan on officially starting on full development of Arc 5's roster just yet, I figured I'd spare some details on concepts for a proposed finale to a hypothetical handheld Rock Aozora lineup of stories (similar to what Mega Man V/Rockman World 5 was to the Mega Man Game Boy games).

This would be Rock Aozora World 4, in which Aozora travels to southeastern Europe to fight eight "Masters" named after and loosely based on various greek and roman legends and mythologies. So far, only four of them have been decided on.

Since these characters have their backstories traced back to being living legends of sorts (and some perhaps being several hundred years old), I would go for a more mythological and magical approach to these characters than the high-tech urban fantasy one that you see most of my characters in. Sufficient to say that these particular characters won't lift all the characteristics of the myth, and they'd receive my typical spin on character creation.

With that said, here's the four I currently have:


  • Chiron: A dorky blonde bishonen centaur with moderately well-toned muscles. He wears a gauntlet of sorts with a special archer's bow mounted on it and has a supply of light-infused arrows which leave a consistent beam of semi-solid light in it's path when fired. The arrows travel really fast and can bounce off walls, and the beam of light left by the arrows remains for about a second, possibly doing more damage. Chiron also wears specially-crafted horses' shoes which are filled with magic, allowing Chiron to make very high leaps into mid air and perform powerful kicks. Inspiration-wise I see him with having a light touch of Sin Kiske from Guilty Gear, but a bit older-looking and not as childlike or prone to silly animations/expressions.
  • Hercules: A big, well-developed muscular powerhouse with long and messy (but perhaps not super long) red-brown hair standing at an impressive eight feet tall, wearing primitive but still modern and decently detailed clothing including a scarf of sorts, metal gauntlets and boots, a custom-made loincloth that covers both the front and back (though he also wears bulky pants of sorts underneath which, along with the loincloths, are attached onto a large belt worn around the waist). Hercules at his heart is a brawler who enjoys every aspect of a good fight and proudly displays the scars he received form years and years of combat. Because of his status as a legend, he is quite popular with the people that inhabit his homeland, women especially. His claim to fame is being the wielder of one of the world's biggest swords; a steampunk-themed engine blade with cogs and gears across the base that allow Hercules to lift it and slam it down. I initially based Hercules off of the Titan boss/summon from the game Granblue Fantasy, though not as big and with less of an over-exagerated body/hair/scarf/sword size. I may want to try some other visual tweaks to make him more unique as well.
-WIP, more to come later-