Friday, August 16, 2019

The Prism Robots and their future.

While this particular subject isn't one that I bring up too often, I figured I'd talk about it briefly anyways since I have some plans for it.



You all probably remember these seven misfits, the Prism Robots, which I had fabricating in my brain starting from around September 2016 before through 2017 and 2018 and beyond I slowly got the team designed one-by-one by a few artists and now the team is complete. So who are they?

In short, they were designed as a personal take of and a homage to the weaponized/armored boss characters from Inti Creates' Azure Striker Gunvolt series, namely the first and second installments. Some of them ended up being a bit too obvious to whom they were homaging despite the differences between Gunvolt's roster of antagonists and these rainbow-themed androids.

For now, the Prism Robots are keeping their current looks as right now I'm focused on getting what ideas I have left out the door and realized, but sometime in the future if I have both the budget and the time, the seven Prism Robots will get extensive tweaks to their appearances to make the references to Azure Striker Gunvolt more vague.

Tuesday, June 25, 2019

Rock Aozora 5 Roster: Now Complete



This post came a bit latter than I had hopped but I'm pleased to announce that the Rock-Aozora 5 crew of characters is now complete, aside from a potential re-design of Magius in the center to distance his look a bit further from his inspiration (Persona 5's Joker). The process took from January 2018 to June 2019 to flesh out the gang of Sid, Monty, Demija, Tenor, Codra, Suzie, Bryan, and Magius.

So who's next? Well, this is still technically what will be the series' fifth arc, and while I have some pretty in-depth plans for who will come next, the general rise of commission prices alongside some non-revealed designs that I had to scrap for looking too similar to an unintended character. Plus, I've decided to use other sites besides DeviantART to seek for designers because the site's job offers forum posts get flooded with artists that don't fit the character archetype I'm looking for (often consisting of artists that solely stick to female artists and an art style that is more focused on "cutesy" designs that under most circumstances don't fit the Aozora-verse.

Because of these circumstances it's become harder for me to find artists to work with, and thus since the beginning of January I've only received...

  • Gemini, form Rock-Aozora IV
  • Pelevin, from Aozora's Adventure RPG 2
  • Kalmanu, from Rock-Aozora 3
  • Than, a miscellaneous character used for Girou's storyline
  • Edurizo, from Aozora's Adventure III
  • Tenor, from Rock-Aozora 5
Plus with the slew of conventions I've attended this year (including three in the span of just one month), it's become more challenging to manage my budget for hiring artists.

For what's next apart from Rock-Aozora 3's Ottomar who I may use DeviantART to find an artist for for old times' sake, there's the nine characters of Aozora: Gates of Illusion and the remaining six of Rock-Aozora World IV. The others, being low priority, probably won't be considered to get designed anytime soon. And that's not getting into the many, many designs I have planned for Arc 6, including the rosters of Rock-Aozora 6, Aozora's Adventure XXL, and Aozora's Adventure Corruption.

Needless to say I'll have to go through more detail someday.

Tuesday, March 26, 2019

Rizer Unleashed- a full (at the time) explanation

So yeah, here's one of the blog posts I was planning on doing since last night, to give better explanation on one project of mine for the future.

This would be a side-story project similar to the likes of Bachi Bachi and Morphworld, focusing on characters that appeared previously in the core Aozora series while having next to no connection with the title character and still set somewhere within the Aozora world.

In this case, the focus would be on the super soldier android Rizer, whose first appearance in the series' lore would be in Bachi Bachi as a rival character to Bachi. He was created as a full-on homage to the Metal Gear (Solid) character Raiden in terms of his character mold and fighting style, but he has a different characterization and is a full blown-on combat mech instead of a human later reconfigured into a cyborg. He was created in 2017, and the motivation for his creation, while going back as far as 2016, was sparked when I met Quinton Flynn, Raiden's voice actor, at EMCon that year. I then begun developing Rizer's Wiki page and got him designed by artist NRGart7, resulting in this:

Many of the design choices seen here were done to deviate Rizer further from Raiden, examples including the yellowish color scheme, the bottom jawline being changed into a shield or guard of sorts, an overall more armored up appearance, and a personal magnetic "cyber-sword". This had led to Rizer having his own unique set of tricks, such as tossing his sword forwards before using magnetics to retrieve it on the spot, though otherwise he's still fast and can perform rapid sword slices within only moments. And that's how his characterization went for a good while.

A year later, I decided to give Rizer a side story of his own to flesh him out, at the suggestion of an artist that took a liking to the character: Heoh Kim. Since I figured the story would have been a bit dull if it was just Rizer, I decided to have Kim design up a human companion for the armored robot.

After throwing around some ideas, we came to the idea of making a story that served as not only a side-story for expanding Rizer, but also a full-on semi-tribute to the Metal Gear franchise, leading to the creation of Snayro down below.

As with Rizer to Raiden, Snayro was made a homage to Solid Snake, with the typical differences in color scheme, personality, and fighting style. Snayro, in this case, sports a more uplifting and friendly overtone compared to Snake while still being on the smug side every now and then. Compared to Snake's reliance on stealth, Snayro gets down and dirty with swordplay much like Rizer, playing more defensively as he's a human loaded up with heavy armor and lots of different tools and gadgets, thus he can't get himself into as much danger and risks as Rizer can.

The project/idea would form into Rizer: Unleashed, a hack & slash stylish action game with multiple different scenarios to play through- one with each character, and a third which adds emphasis on co-operative play by having two players, either through a network, LAN connection or good old split-screen, control each of the two characters in one big conjoined plot that results in the true ending (though if one prefers playing solo, the true ending is also achievable by completing the stories of both characters).

Rizer's story contains homage stories more modern entries in the MGS series (most notably ones that otherwise focus on Raiden) while Snayro's harkens back to older entries (those that focus on Snake). Otherwise, the stories of Rizer: Unleashed would be written from scratch and more PG-13 in tone compared to the kind of story you'd expect in Metal Gear Solid. That said, the stories would still have a dash of dark and mature compared to your typical Aozora plot.

I'll probably go more in depth with this idea at a later date, but for now I think this should give you an idea of what the story would evolve into.